More Animation work!

This week I’ve gone all in on adding the character’s jump. I’ve created this cute little jump animation, with an emphasis on secondary movement.
The main goal with the animations in this project are to make the game feel as fluid as possible. This was something that Celeste got such critical acclaim for (I know I’ve mentioned it a thousand times already!), and I’m really trying to emulate its style.
Next is to actually add the jump into the game, and then add this as its animation.
We Have Lift Off
As promised, here’s the jump fully implemented with a lovely animation as the cherry on top.

I forgot to cover it last week, but I have set up a tilemap system in Unity. I only have my limited tileset so far but I plan to update that next week!