Touching Drawing Grass
This was actually my first time attempting to create a tilemap. My approach was to draw what I thought a good floor would look like and then cut it up into pieces. I then made sure they could connect on either side seamlessly regardless of which piece was next to eachother.

Pillars
In order to have something for the player to jump off of whilst I test movement, I made a pillar design. It’s based on Roman style pillars, which turned out to be a lot harder to cram into 16×16 pixels than I thought. Given that this was my first time working on environment pixel art I think that these are a really solid foundation to work off of.
Next I’ll need to create some vertical ground tiles, in order to create some height variety on the floor. I also plan for the spear the player throws to only be able to stick into soft surfaces (the side of ground) and not these pillars, so they’ll definitely be a necessity.
Movement
I’ve added movement! I’m using Dawnosaur’s Movement* script and tweaked it to be more similar to Celeste‘s movement style. It definitely feels good right now but I’ll get the jump added over the next week!


*Dawnosaur’s script is completely free to use under the MIT License.