Creating Buildings


Dockyard Paraphernalia

In order to try and create the dockyard look, I’ll be aiming to make the buildings similar to the ones pictured in the image below (Chatham Dockyard). Creating buildings in CS2 is not quite as simple as drag and drop – you need to create and texture the mesh yourself, and apply decals and assets to make them look convincing. I’ll try my best to create buildings that are unique and good looking, but I won’t waste too much time making them look perfect.

Chatham Dockyard – Credit: Geoff Watkins Aerial Imaging Southeast

My First Building

The mesh of my first attempt at creating a toilet block building
The mesh with textures applied, next is doors and windows
The final building, with assets applied and some object placed around it. Taken with final lighting approximation enabled, to show how it will look in-game

Variations

I created a couple of variations of the building to place into the map. These will act as seperators between corridors and spots on the map.

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