Final Details


Adding the Finishing Touches

Next to B site, I’ve added fences and props in order to create pathways for the teams to walk through. This is mainly just finishing touches now as I have a limited time to get the map done.

In hindsight, I might have relyed too heavily on crates and sacks.


Outside of T spawn, I’ve added fencing and trucks with props on to make it look like the map is in an active state of construction.

I think this fits the dockyard vibe, as there would likely be a lot of maintenance and construction taking place.


On the left side of the map, outside the building next to T spawn, I’ve added a large stack of containers. This is cargo that would be taken to and from the dockyard on cargo ships. I think it adds to the visual storytelling of the map well, and the callout would be ‘crates’ or something similar.


Finally, I’ve added skybox assets (lower quality assets that will be seen from a distance) around the edge of the map. This is to sell the idea that the dockyard is located near a city. In hindsight I think I might have made the buildings a little too small and close, but it looks okay in the map from eye level.

Next is adding all the admin assets.

By

Posted in