Make it Stick
This week I’ve added the ability for the spears to stick in a surface. Right now it’s just a simple implementation, however next week I plan to pretty much finish the system entirely (lets hope I don’t jinx it!)
Here’s what it looks like for now:

You might also notice that the spears are now also pixel perfect. I’ve implemented this by creating distinct sprites externally, and changing the spears sprite based on its current rotation. Currently, I don’t have enough rotation sprites to make this look fluid, but I’ve got plans to double the amount.
Animation Frenzy!
This week I’ve also been working non-stop on animations. I’ve realised that I now need a few more animations, such as a bouncing on spear animation, spear item animation and death / restart animation (as you will need to restart the level if you mess up the spear placement).
Here they all are!
The reset animation:
I’m especially proud of this one! It took a lot of effort to make the hat look 3D and move perfectly. I think this is a really good indicator of how my pixel art skills have improved since the start of this project.


The spear item animation:
I think this is another good example of a new and improved understanding of pixel art. Even just making this simple spear rotate is quite the task!
The spear jump animation:
I’m really pleased with how the spear ‘wiggle’ (for lack of a better word) ended up looking. I think it adds dynamics and character to the animation as a whole.
