More Tiles

Landscaping

I’ve taken some time this week to create some more tiles for my tilemap. I now have all the tiles I need to create a full terrain with no ugly gaps or strange connections. You can see a little example of what terrain may look like below:

Here’s what the full tilemap looks like if you are interested.

I doubt I’ll be adding many more (if any!) tiles. I think what I have here is easily enough to work with for the whole project.

I would have liked to experiment with more colours or theming for my game, but unfortunately my time has had to go into other areas, maybe next time!

Walljumps

I’ve taken a little time this week to implement the walljump mechanic. Walljumps take a surprising amount of time to tweak in order to make feel right; I think it’s something to do with the input needing to be responsive enough to pull off consistently without accidentally triggering them when the player didn’t intend to. Here’s a little demo of it in game:

Plans for Next Week

I’m going to set the ambitious goal of creating the spear throwing system next week. I’m not 100% sure that’s achievable but I think I’m a little too far through the project now to not have the main mechanic implemented (although these features were all needed as baselines for it!).

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