Choices…
It’s been a week and I’ve taken some time to think about which project will best show off my skills. Something I realised whilst thinking of ideas for my project is that I aught to pick something that will display new skills. Given that I want my portfolio to give a broad idea of my skillset, it’s silly making a second Counter-Strike map when I already have one!
I’ve chosen to go for the 2D platformer I mentioned in last weeks post. Regarding scope, I think that I’ll have more than enough time to create a polished demo. I doubt I’ll be able to create many “levels”, however I don’t think that should be too much of an issue considering I am intending to show off mechanic design over level design.
My Aims
Here’s a little list of what I hope to achieve by the end of this project:
- Fluid movement system, akin to that of Celeste‘s
- Unique mechanic that is fun to interact with
- Pixel art with animations to make the game feel alive
- Short level to demonstrate a range of mechanics
Hopefully this isn’t too much, and I already think that I may use a pre-coded movement system to lower workload. My main reasoning for this is that even though a truly flawless, fluid movement system is an incredibly difficult design / coding task, I doubt it will turn many heads. That’s why I think making an interesting mechanic is more appealing from my standpoint of trying to fill out a portfolio.
Progress
I’ve spent most of this week working on the project proposal and coming up with ideas for the game, so progress has been limited.
However, I did create this little player character sprite. I was intending for something simple enough that I can animate with my experience, but also a little cute. I think the hat adds that level of cuteness, and hopefully isn’t too hard to animate!
