This week I’m going to try and work to get A site complete. I’ve broken this task down into 3 seperate steps:
- Create a “middle” building, that has an entryway onto A site
- Find unique and interesting assets to put onto A site to make playing on it interesting
- Create a wall to seperate CT spawn from A site.
Middle Storage Building

In order to make middle a little more visually interesting than a wide open space seperated by fences, I’ve created a building that you will have to walk through as a CT to get to A site and defend it. The Terrorists can also walk from middle through the building and onto site in order to catch CTs off guard.

On the outside of the building I’ve placed some props to make it feel a little more alive. I especially like the security cameras here, as it makes it feel like a higher stakes mission for the terrorists.
On the right of the building you can see the pathway you can use to walk to the other side of middle.
The inside of the building is a lot more open than the one I made last week. This is done on purpose, as it connects to a wide mid. I wanted middle to have quite sparse cover and a more open playstyle, which this should help. I’ve also gone for a boat storage in this building, with a few lifeboats on the right.


With this building done I’ll start working on A site now, with the planned truck in the middle of site.
A Site

In order to block off CT spawn from A site, I decided to create a wall that would look like it’s on an old fashioned British dockyard. I specifically used a texture that looked like it was weathered with damp creeping up from the bottom. I think I did a good job with it and it looks nice. In the A site screenshot below you can see that I continued this wall around the site in order to block off sight lines.

You can see in this image of A site that there are a lot of props I’ve added in to make unique angles for the teams to play off of. Sight lines are a very important concept in Counter-Strike, hence why I’ve focussed on them in previous posts so much. That concludes most of the left site of the map, with work only needed on B site and the right side of middle.